This page contains information on how-to, tips, and tricks for most efficiently acquiring statistics and skills. |
SPOILER: Illegal methods MAY be posted here as well... |

Last updated: January 2, 2004 |

GOAL DISCLAIMERS FIGURE 1 Graph showing swing speed and damage per minute based on a characters stamina.
There are a few key points about this graph: When optimizing your character to deal maximum damage, it is the flat areas of Figure 1 that must be considered. When you see a flat region (plateau) on the Figure it means increasing stamina in that region WILL NOT produce an increase in either weapon speed OR damage over time. These areas basically can be used to determine how "far" it is (in terms of dex increase) before you get a gain in damage output over time. Obviously, each player would like to enter their
own information and generate a graph as in Figure 1 so they can see the
flat regions for their individual template. The link below is to an excel
spreadsheet that will generate Figure 1 after you enter you character
information! Eureka! I think I understand why OSI has these flat regions now! I have been thinking about it for awhile and it stands to reason that since stamina can decrease and increase during a battle it would be nice to still allow some consistent damage output over a given range of stamina values. What this means...if you pick a dex value at the
right end of a plateau, then you can lose X stamina before your damage
starts to decrease! So, the longer the flat region, then more constant
your damage output will remain as your stamina goes up and down! Pretty
neat. |

October 9, 2003 |

Good archery gaining method using green thorns...Tentacles have a 70 wrestling so they should be good for gaining, when your skill is between 60 and 80. Very little risk involved which is nice PLUS just load up arrows and go unattended until the tentacle disappears, then just rinse and repeat! |