We employ a simple-to-use battle-oriented magic system. Magic-using characters such as Mages or Clerics, have a certain number of spell Power Points (PP). It costs between one and three spell points to cast a spell, which means the magic-users must employ their magic tactically.
We use gingernut biscuits to represent power points, and their consumption to represent spell casting. While it might sound easy, munching your way through a couple of gingernuts in short order is a reasonably daunting task, especially if you are in the middle of a combat.
In addition to eating one or more gingernuts, spells must be delivered to their intended victim/recipient. Some spells require the caster to touch the recipient (e.g. Heal), some require the caster to hit the recipient with an magically charged arrow (e.g. Lightning Bolt), others use a wand (water pistol) to deliver the spell effect,(e.g. Sleep) and some effect everyone in sight and hearing (e.g. Fear, Dispel Magic).
Here's a list of our spells with a brief description to give an idea of the kind of magic we use. The technical details, including which spells are cast by which characters, casting requirements and limitations, are detailed in our rules:
| Spell Name | Description |
| Animate Dead | Turn a dead player into a Skeleton who must do your bidding. |
| Charm Person | Make one of your opponents into a lackey, who must obey your instruction. |
| Curse | Demoralise an opponent by making them abase themselves whenever they are Statused. |
| Dispel Magic | Undo the effects of any spells being cast, or in effect within your sight and hearing. |
| Fear | Make your enemies flee in terror. |
| Finger of Death | Kill an opponent with your magical arrow. |
| Flamethrower | Use the wand to damage anyone within its range. |
| Haste | Cast this on a walking-only character (eg. Ogre) to allow them to run. |
| Heal | Restore a living character back to their starting hit points. |
| Hold Person | Paralyse an opponent. |
| Lightning Bolt | Do 3 hit points of damage with your magical arrow. |
| Negate Magic | Use a magical arrow to dispel magic affecting your target. |
| Protection from Magic | Protect youself from the next spell that is cast on you. |
| Raise Dead | Restore a dead character back to their starting hit points. |
| Sanctuary | Immunity from non-magical attack. |
| Sleep | Use the wand to send your enemies to sleep. |
| Slow | Make any character able to only walk and not run. |
| Speak with Dead | Ask a dead character three yes/no questions. |
| Tenser's Transformation | Make any character do 2 hit points of damage when they successfully attack. |
| Turn Undead | All Skeletons near you revert to being dead characters again. See Animate Dead. |