Magic

We employ a simple-to-use battle-oriented magic system. Magic-using characters such as Mages or Clerics, have a certain number of spell Power Points (PP). It costs between one and three spell points to cast a spell, which means the magic-users must employ their magic tactically.

We use gingernut biscuits to represent power points, and their consumption to represent spell casting. While it might sound easy, munching your way through a couple of gingernuts in short order is a reasonably daunting task, especially if you are in the middle of a combat.

In addition to eating one or more gingernuts, spells must be delivered to their intended victim/recipient. Some spells require the caster to touch the recipient (e.g. Heal), some require the caster to hit the recipient with an magically charged arrow (e.g. Lightning Bolt), others use a wand (water pistol) to deliver the spell effect,(e.g. Sleep) and some effect everyone in sight and hearing (e.g. Fear, Dispel Magic).

Here's a list of our spells with a brief description to give an idea of the kind of magic we use. The technical details, including which spells are cast by which characters, casting requirements and limitations, are detailed in our rules:

Spell NameDescription
Animate DeadTurn a dead player into a Skeleton who must do your bidding.
Charm PersonMake one of your opponents into a lackey, who must obey your instruction.
CurseDemoralise an opponent by making them abase themselves whenever they are Statused.
Dispel MagicUndo the effects of any spells being cast, or in effect within your sight and hearing.
FearMake your enemies flee in terror.
Finger of DeathKill an opponent with your magical arrow.
FlamethrowerUse the wand to damage anyone within its range.
HasteCast this on a walking-only character (eg. Ogre) to allow them to run.
HealRestore a living character back to their starting hit points.
Hold PersonParalyse an opponent.
Lightning BoltDo 3 hit points of damage with your magical arrow.
Negate MagicUse a magical arrow to dispel magic affecting your target.
Protection from MagicProtect youself from the next spell that is cast on you.
Raise DeadRestore a dead character back to their starting hit points.
SanctuaryImmunity from non-magical attack.
SleepUse the wand to send your enemies to sleep.
SlowMake any character able to only walk and not run.
Speak with DeadAsk a dead character three yes/no questions.
Tenser's TransformationMake any character do 2 hit points of damage when they successfully attack.
Turn UndeadAll Skeletons near you revert to being dead characters again. See Animate Dead.