Blender 3D

Quick mesh troubleshooting tips

Whenever you have any strange mesh behaviour, start by:

(Do these, even if you are sure you don't need to.)

You sometimes get a cleaner UV unwrap for a hard-edged object by using conformal unwrapping instead of angle-based. But conformal unwrapping is more sensitive than angle-based to the exact location of the seams, and can go horribly wrong if they are not well placed.

When baking texture from a high-poly object to a low-poly one:

Matthew Collett's Blender stuff

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