WaterWorks

Sorta Surf

Sorta Surf applies an effect that looks a little like breaking surf around the shore line and over any areas of the underwater terrain that rise to within the breaking depth you set. It's not real breaking surf, but it looks sort of like it, which is why the plugin's called Sorta Surf. It can give pretty convincing results.

Sorta Surf example thumb
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The Interface

Mac Sorta Surf Windows Sorta Surf
Mac version
Windows version

Sorta Surf is easy to use. Here's a guide to it's settings :

How Sorta Surf interprets masks

Sorta Surf recognises the full 256 shades of grey ( from white to black ) when reading a mask that you load from a file. If Sorta Surf encounters a white pixel in the mask, the surf effect is applied at full intensity. If Sorta Surf encounters a black pixel in the mask, then the surf effect is not applied at all. When encounters an intermediate value, the surf effect is scaled back by that value. So if Sorta Surf comes across a medium grey pixel ( a value of 128, or half of the range ) then the surf effect will be scaled back by 50%.

The surf effect is still constrained by the Breaking Depth. Areas of water deeper than the Breaking Depth will not show the surf effect, regardless of the value in the mask, so you do not need to colour the entire area of water where you don't want surf to appear. However, if you would like to exert total control over the surf effect, then you can. To do this you need to paint the entire water area of the mask. You will also need to set the Breaking Depth so that it's much deeper than the maximum depth of the water. This prevents the normal falloff component of the surf effect, which tapers the effect off according to the depth of the water, from coming into play. I'd recommend that you set it at something ridiculous like 20000. Future versions of Sorta Surf will probably feature a checkbox which allows you to disable the normal falloff effect, so that you can easily use a mask to completely control the application of the surf effect.

You can use the Depth Contour setting of the Mask Generator to indicate where the surf effect will be applied for a particular Breaking Depth. To do this, just set the Depth Contour setting to the same value as the Breaking Depth. The area of water that the surf effect covers will be drawn in grey on the mask. However, because Sorta Surf uses all the values of grey in the mask, if you leave that grey area in, the surf effect will be scaled back by 50% across the entire area it covers ! Obviously this isn't very desirable. There are two ways to get around this :

Tips for using Sorta Surf

Here are some hints and tips to help you get the most out of Sorta Surf :

Requirements

WaterWorks needs the TGPGuiLib to run. This file provides cross platform interface functionality. To find out more about the TGPGuiLib and download the latest version, visit it's website.

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