HISTORY
1.02
Fixed a minor problem with terrain allocation when generating terrain
more than once.
1.01
Re-arranged interface to better support low resoultion users, WTG still
needs a minimum of 1024x768 to function. Added co-ordinates to terrain
labels in visual mode.
1.00
Minor tidying up. I cant think of anything that needs more work on it
although some things need better interfaces.
0.75
Added some extra features to the visual mode screen:
A "Redraw terrain" button which allows you to redraw the screen with
exactly the same terrain if you have changed your display options.
A "Display labels" checkbox, this writes the type and number of the
terrain next to the image.
0.71
Added a fair amount of sanity checking, which means you wont be able to
enter words as table sizes or negative numbers as the amount of terrain
pieces etc.
0.7
Added the ability to reroll single terrain pieces.
0.65
Added two minor features: A checkbox to specify whether you want the
inner border displayed in the Visual Terrain Viewer and the
ability to specify the rotation when you set terrain.
0.64
Added some sanity checking for Terrain-less directories so the program
doesnt hard crash. (Also removed a 0byte bitmap messing up things in
the desert terrain directory)
Fixed the "no duplicates" bug with in visual mode. (Thanks Daniel
Crichton)
Fixed an incidental bug where old (usually small) terrain would linger
around if you reduced the amount of terrain and regenerated.
Added the ability to specify file names when saving visual mode terrain
bmps.
0.6
Added the ability to specify saved terrain names when loading or
saving (which means you can now have multiple saves rather than just
the one saved game.
Terrain allignment is now is as true is Im going to get it. Looks
pretty good I must say.
0.5
Lots and lots of underlying code changed. Image support now BMPs,
likely to stay that way. New Terrain set consisting of some terrain I
use, more terrain on the way.
Terrain image limitations now removed, any terrain image may now be up
to 150 pixels by 150 pixels, names are there to help organize the
images and no longer dictate size.
If you want to create terrain the scale is 100 pixels = 15 inches.
Terrain allignment is still a bit shonky so bare with me.
0.35
Major changes to Visual Terrain Generator, all images now Gifs.
Added transparency, transparency colour is garish pink RGB(255,0,255).
0.33
Lots of code streamlining, tidied up the visual terrain generator
so it doesnt clip terrain or draw big unneccesary areas of green.
0.30
Added basic load/save functionality to WTG. At the moment you when
you save it automatically writes a file called "Saved.sav" to the WTG
directory, if you save again it will overwrite that file with a new
one. Ability to save and load multiple files planned for the future.
Save and Load are accessed from the file menu in the main screen.
0.26
Fixed some minor innacuracies in the diagrams generated by WTG,
still a bit more ironing out needed though.
0.25
You can now set one to all of your terrain pieces manually along
with random generation. If you click on the diagram it will fill in the
X and Y locations of where you clicked to simplfy the process.
0.21
Added the ability to save the images created by WTG, Images will
be saved as "Table.bmp" in the WTG directory.
Refined the visual table screen so it will now redraw when covered.
0.20
Refined Visual Terrain allocator, you can now allocate some
terrain as random or set one or more pieces of terrain and then set the
rest as random.
Added position preview to allocation screen which makes knowing what
terrain you are allocating where easier
Added some fool-proofing, such as base type terrain defaults and
prompts that will stop you trying to allocate terrain when you have
none to allocate.
Refined image positions... better but still not perfect
0.16
Massive redesign of the Visual Terrain Allocator, terrain will now
auto-rotate if you have random rotation selected. Some terrain pieces
have been removed because they were simply rotations of earlier
terrain. New image added to terrain sets called "Blank.jpg", Blank.jpg
is essentially a 110x110 corner of Base.jpg, it is used to make sure
the rotated images blend into the board.
0.06
Added random Visual Terrain allocator, the "no duplicates" option
will try and find a unique image of terrain for every piece. The random
visual terrain allocator checks to see how many images are in the
terrain images directories and has the potential to use all of them.
0.053
All terrain images now JPGs instead of BMPs, same naming
convention still applies.
0.052
Visual Terrain Allocator tidied up and more user friendly, still
not quite placed exactly where the generator says it should be, but
very similar.
0.051
Collision Detection fixed (at least I think so)
0.05
Added Visual Terrain Viewer, its very very alpha, you must
maintain the directory structure provided by in the
ZIP file for it to work. So far only a very basic Agri/Jungle world
terrain set exists. You may add additional
terrain pieces by following the "Size XX.bmp" naming convention.
For example, if you wanted to add another Small
terrain piece you could do so by putting a bmp called "Sml 3.bmp" (note
the space is between Sml and 3 is necessary)
Large Terrain Pieces are 100x100 bmps, Medium 50x50 bmps and small
25X25 bmps
0.03
More Bugfixes, Redesigned Interface
0.02
Added the ability to specify a single large terrain piece
0.01
First Release
Back