HISTORY


1.02

Fixed a minor problem with terrain allocation when generating terrain more than once.

1.01

Re-arranged interface to better support low resoultion users, WTG still needs a minimum of 1024x768 to function. Added co-ordinates to terrain labels in visual mode.

1.00

Minor tidying up. I cant think of anything that needs more work on it although some things need better interfaces. 

0.75

Added some extra features to the visual mode screen:

A "Redraw terrain" button which allows you to redraw the screen with exactly the same terrain if you have changed your display options.

A "Display labels" checkbox, this writes the type and number of the terrain next to the image.

0.71

Added a fair amount of sanity checking, which means you wont be able to enter words as table sizes or negative numbers as the amount of terrain pieces etc. 

0.7

Added the ability to reroll single terrain pieces.

0.65

Added two minor features: A checkbox to specify whether you want the inner border  displayed in the Visual Terrain Viewer and the ability to specify the rotation when you set terrain.

0.64

Added some sanity checking for Terrain-less directories so the program doesnt hard crash. (Also removed a 0byte bitmap messing up things in the desert terrain directory)

Fixed the "no duplicates" bug with in visual mode. (Thanks Daniel Crichton)

Fixed an incidental bug where old (usually small) terrain would linger around if you reduced the amount of terrain and regenerated.

Added the ability to specify file names when saving visual mode terrain bmps.

0.6

Added the ability to specify saved terrain names when loading or saving (which means you can now have multiple saves rather than just the one saved game.

Terrain allignment is now is as true is Im going to get it. Looks pretty good I must say.

0.5

Lots and lots of underlying code changed. Image support now BMPs, likely to stay that way. New Terrain set consisting of some terrain I use, more terrain on the way.

Terrain image limitations now removed, any terrain image may now be up to 150 pixels by 150 pixels, names are there to help organize the images and no longer dictate size.

If you want to create terrain the scale is 100 pixels = 15 inches.

Terrain allignment is still a bit shonky so bare with me.

0.35

Major changes to Visual Terrain Generator, all images now Gifs. Added transparency, transparency colour is garish pink RGB(255,0,255).

0.33

Lots of code streamlining, tidied up the visual terrain generator so it doesnt clip terrain or draw big unneccesary areas of green.

0.30

Added basic load/save functionality to WTG. At the moment you when you save it automatically writes a file called "Saved.sav" to the WTG directory, if you save again it will overwrite that file with a new one. Ability to save and load multiple files planned for the future. Save and Load are accessed from the file menu in the main screen.

0.26

Fixed some minor innacuracies in the diagrams generated by WTG, still a bit more ironing out needed though.

0.25

You can now set one to all of your terrain pieces manually along with random generation. If you click on the diagram it will fill in the X and Y locations of where you clicked to simplfy the process.

0.21

Added the ability to save the images created by WTG, Images will be saved as "Table.bmp" in the WTG directory.

Refined the visual table screen so it will now redraw when covered.

0.20

Refined Visual Terrain allocator, you can now allocate some terrain as random or set one or more pieces of terrain and then set the rest as random. 

Added position preview to allocation screen which makes knowing what terrain you are allocating where easier

Added some fool-proofing, such as base type terrain defaults and prompts that will stop you trying to allocate terrain when you have none to allocate.

Refined image positions... better but still not perfect

0.16

Massive redesign of the Visual Terrain Allocator, terrain will now auto-rotate if you have random rotation selected. Some terrain pieces have been removed because they were simply rotations of earlier terrain. New image added to terrain sets called "Blank.jpg", Blank.jpg is essentially a 110x110 corner of Base.jpg, it is used to make sure the rotated images blend into the board.

0.06

Added random Visual Terrain allocator, the "no duplicates" option will try and find a unique image of terrain for every piece. The random visual terrain allocator checks to see how many images are in the terrain images directories and has the potential to use all of them.

0.053

All terrain images now JPGs instead of BMPs, same naming convention still applies.

0.052

 Visual Terrain Allocator tidied up and more user friendly, still not quite placed exactly where the generator says it should be, but very similar.

0.051

Collision Detection fixed (at least I think so)

0.05

Added Visual Terrain Viewer, its very very alpha, you must maintain the directory structure provided by in the
ZIP file for it to work. So far only a very basic Agri/Jungle world terrain set exists. You may add additional
terrain pieces by following the "Size XX.bmp" naming convention.  For example, if you wanted to add another Small
terrain piece you could do so by putting a bmp called "Sml 3.bmp" (note the space is between Sml and 3 is necessary)
Large Terrain Pieces are 100x100 bmps, Medium 50x50 bmps and small 25X25 bmps
   
0.03

More Bugfixes, Redesigned Interface

0.02

Added the ability to specify a single large terrain piece

0.01

First Release

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