DBM 200 rules adaptions
by Alan "KNF-God" Patrick and John Shirey (sorta...)
DBM200 is a reduced scale DBM tournament format created by Alan Patrick
over in the UK using 200 AP DBM armies on a 2/3rd size board. Here are
the basics if someone wants to run a tournament using this format:
Rules for the Mini
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All armies are to be 200 ap, two versions of one list.
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The rules are DBM v1.3, DBM lists 1-4.
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Army Points are according to DBM lists EXCEPT that the command costs for
generals are halved (ie a Regular general is 10 ap, an irregular is 5).
So for eg an Irr Kn(F) general will be 9 + (10/2) = 14.
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All maxima and minima in the lists are halved, including generals, and
rounded up. So for eg an allowance of Norman LH(O) 0-3 is halved and then
rounded up to 0-2. Two elements of baggage are still required per command,
and will count as per normal for demoralisation. There are 2 special cases:
i) In the case of Allies with maxima limits, the 2 baggage elements
are deducted first and then the maxima are halved (so for eg Aghlabid Allies
0-16 will have 2 baggage elements deducted, and the resulting 14 maxima
halved to 7).
ii) In the case of lists with compulsory Double Based Elements (DBE's)
(eg Byzantines), the halved minima and maxima are rounded up to the closest
number of complete DBE's. So for eg, Byzantine DBE Klibanophoroi 0-2 becomes
0-2.
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Only one sub-general is allowed even if after halving and rounding up the
list would allow two subs to be fielded. Any other general must be an ally.
If, and only if, the army fielded has no allies in the list then you may
field the third of the Sub-Generals as an ethnic ally (with the 1/4 of
compulsory troops etc) so long as the original army list allows 3+ Sub
Generals before halving. (This to stop Reg armies with 3 generals running
rings around people at 200 ap, and give the "one or none" sub-general armies
a chance). Also after halving, any mandatory ally generals must be
fielded.
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Terrain will be setup by the players as normal. All terrain min and
max dimensions are reduced by 1/3 and rounded to the nearest 50p increment:
Min WW = 200p
Max WW = 600p
Max area piece = 650p if in flank, 500p if otherwise
Min area piece = 50p
Center Point Movement = 200p
Max River = 1.5 element widths
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Time and Weather will be played.
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Table Size for 15mm will be 48" wide by 30" deep. Attacking and Defending
forward deployment zones will be reduced to 250p and 450p respectively.
Flanks will continue to be at 300p from table edge, ambushes
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500p from attackers' table edge. Table Size for 25mm should be 6' wide
by 4' deep. Attacking and Defending forward deployment zones will be reduced
to 250p and 450p respectively. Flanks will continue to be at 300p from
table edge, ambushes 500p from attackers' table edge.
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Game times will be 2 hours per game.
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2 baggage elements per command.