- EDUCATOR DISCS & VIDEOS -


A VERY SPECIAL OFFER ...

***** EDUCATOR A *****

A COMPLETE SET OF
2O EDUCATIONAL PROGRAMS ON ONE CD
FOR ALTOGETHER JUST:-

AUST$15.00 in Australia / or £6 STERLING in the U.K. / or NZ$15.00 in New Zealand / or CAN$12.00 in Canada / or 9 EURO in the Euro Zone Countries of the European Union / or US$12.00 anywhere else in the world.

The 2O programs on the special offer disc EDUCATOR A
include all of the following:-

THINKOUT, TABLES, ELECTRO, MULTEX, SUBEX, ADDEX, DIVIDEX, SIMPDIV, SPELLING, GRAMMAR, PUNCTU, ALGEBRA, SQUARE, GEOMETRY, MUSIC, NZGEOG, COUNT, LONG-MUL, LONG-DIV, FRENCH.

The tutorial menu which these 2O programs give you on the EDUCATOR A disc is shown below as printed from screen, with the the programs displayed in the same sequence as in the list of brief titles above. For more detailed information about the 20 tutorial programs on the disc, just continue to scroll down below the disc menu, until you find descriptions of the programs numbered in the same sequence as on the disc menu.



               CHOOSE YOUR SUBJECT BY NUMBER.
               -----------------------------
               1  - A GAME OF REASONING AND DEDUCING.
               2  - TIMES TABLES - THE PLEASANT WAY.
               3  - THE FIRST STEPS IN ELECTRONICS.
               4  - RANDOM MULTIPLICATION.
               5  - RANDOM TAKE-AWAY SUMS.
               6  - RANDOM ADDITION.
               7  - RANDOM DIVISION.
               8  - SIMPLE DIVISION WITH LARGER DIVIDENDS.
               9  - THE REAL WAY TO LEARN TO SPELL.
               1O - ESSENTIAL GRAMMAR.
               11 - PUNCTUATION: EASY-TO-LEARN METHOD.
               12 - ALGEBRA: SOLVING SIMPLE EQUATIONS.
               13 - GEOMETRY: SQUARES AND RECTANGLES.
               14 - GEOMETRY: INTRODUCING POLYGONS.
               15 - MUSIC: NOTE RECOGNITION DRILL.
               16 - GEOGRAPHY: 1OO N.Z. TOWNS AND THEIR REGIONAL LOCATIONS.
               17 - LEARNING TO COUNT.
               18 - LONG MULTIPLICATION.
               19 - LONG DIVISION.
               2O - FRENCH CONVERSATION PRACTICE.
            


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EDUCATOR-A PROGRAMS FOR IBM-COMPATIBLE COMPUTERS


1) THINKOUT. Education begins with the process of learning to think. On the surface, THINKOUT is a guessing game that's great fun to play; at a deeper level, it is a logic and memory training program - a serious exercise in systematic search, designed to strengthen the player's powers of memory and logical deduction. A really logical mind would win every single game - BUT oddly enough, there are very few such minds around!
2) TABLES. Without mastery of the times tables, progress in Mathematics is always less than optimal. The program TABLES is designed to impart this mastery, by drilling the student in a pleasant and attractive manner step-by-step through the times tables.
3) MULTEX. For the student who has already half-way learned his/her times tables, this program devises at RANDOM simple multiplication sums for solution by mental arithmetic, monitoring the student's answers at every step in a way so efficient that not even the most patient of teachers could ever hope to equal it.
4) ADDEX. For the student who has just begun learning to add, this program is a faithful companion that devises at RANDOM simple addition sums for solution by mental arithmetic, carefully monitoring the student's answers, at every step.
5) SUBEX. When you are spending money, ability to do take- away sums is often of paramount importance. SUBEX devises take- away sums at RANDOM, for solution by mental arithmetic, and keeps an unfailingly watchful eye on the student's answers.
6) DIVIDEX. For the student who has begun to learn how to divide, this program devises elementary division sums at RANDOM for solution by mental arithmetic, carefully monitoring the student's answers at all times.
7) COUNT. Just the thing to get the pre-schooler into enjoying learning to count - with crystal-clear graphics that any child can easily understand!
8) LONG-DIV. For older primary and intermediate students, this is a step-by-step drill in long division with two-figure divisors. Immediate audio-visual monitoring of inputs from the student makes for rapid progress!
9) SPELLING. Year in year out, thousands of people fail to get the job they seek because of that obvious weakness in their written English: spelling! Yet almost anyone could learn to spell well if given a very patient teacher - which is exactly what this program is! In addition to the standard list of words supplied with the program, SPELLING will happily accept your own lists of words and file them to disc for easy access and use whenever you wish. In this sort of learning environment, most students gain ground fast!
1O) GRAMMAR. Often a student's ability to learn a foreign language is utterly blocked by his lack of understanding of the grammatical fundamentals of his own language. For instance, how can anyone who does not even know what a VERB is possibly hope to grapple with the morphology of verbs in any foreign language? The program GRAMMAR aims to inculcate immediate recognition of the most important parts of speech.
11) PUNCTU. Many children leave school nowadays unable to write a satisfactory business letter simply because they have never acquired the ability to punctuate intelligibly. With this program, the computer is able to generate over 1OOO sentences at random presenting them for the student to punctuate one at a time. Once the student has had a try at punctuating a sentence, the computer then presents its model answer. This way, most students learn easily!
12) ALGEBRA. A generation ago, Algebra seemed an abstruse subject to many non-mathematicians. Computer has changed all that. Utterly indispensable for anyone interested in learning to program, Algebra today enjoys a heightened level of importance in our educational system and is therefore now being studied at many PRIMARY schools even. This program aims to drill the student in the solution of simple single-sign algebraic equations. It can operate either in pure demonstration mode or with student participation in the solution of the equations. With this program, the computer invents at random a very large number of different equations and guides the student a-step-at-a-time to their solution.
13) GEOMETRY. This is a subject which is inextricably involved in so many other subjects such as engineering, draughtsmanship, technical drawing, carpentry, joinery, building, architecture, computer-programming, chemistry, surveying, nuclear physics, electronics, etc. - that no serious student can afford to neglect it. This program is designed to stimulate the student's interest in shape - naming and supplying key data and area formulas for polygons with any number of sides you specify up to 2O. Geometry beginners find this program fascinating!
14) MUSIC. This program is an exercise in note recognition. Children and adults who are thinking of taking up a musical instrument, and who have a computer with a sound chip that can generate different notes, often find this exercise particularly useful.
15) ELECTRO. Electronics is a subject that really appeals to many bright children; and it offers a career in which a lot of money can be earned. Most students never get there because of one specific reason: a lack of understanding of Ohm 's Law and its corollaries. ELECTRO aims to instil these fundamental electronic principles dramatically and with a sense of humour.
16) LONG-MUL. This is very thorough drill program in long multiplication, which is able to devise literally thousands of different long multiplication sums at random, guiding the learner through to their solution a step at a time. However, for some students, your computer's swift responses often seem to give this program something of the appeal of an arcade game - one from which they can gain a real sense of accomplishment!
17) FRENCH. A French conversation practice, drilling many of those vital first words and idiomatic first phrases which every beginner in French is bound to encounter.
18) SQUARE. This is designed to drill younger students in the concepts of AREA and PERIMETER as applied to squares and rectangles, and to teach them how area and perimeter can be calculated.
19) SIMPDIV. A vital stepping stone between the Elementary Mathematics program on simple division, DIVIDEX, and the more advanced long-division program, LONG-DIV, the program SIMPDIV aims at drilling primary students and others in the solution of division sums with unit divisors ... but ... four-figure dividends. Students are taught to be on the look-out for possible carries from one digit of the dividend to the next. Inputs are immediately monitored at every stage, and every time the user makes more than a certain number of consecutive errors, the relevant times table - knowledge of which could possibly solve the student's problems in division - automatically appears on screen as if by magic!
20) NZGEOG. As you guessed from its title, this is a program on New Zealand Geography. It deals with New Zealand towns and their regional locations. Most children in New Zealand and Australia would probably know that Dunedin is in Otago; but probably, fewer would know where to find Ross or Tikitiki. The program is an interactive drill exercise on the location of one hundred New Zealand towns.


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