BRENT SILBY
PROJECT

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About BRENT SILBY
Some background information.

Resume
This is an up-to-date Curriculum Vitae. It outlines Brent Silby' education, employment, and projects he has been involved with.

Production history
This page contains information about the production of games written by Brent Silby.

Essays, Articles, and e-papers
A collection of ePapers and articles. Subjects include Consciousness, the Mind, Evolution, Space Exploration, Memetics (the evolution of ideas and culture), the Environment, and Nanotechnology.

Sites constructed
Def-Logic has been responsible for the design and maintenance of several sites. Some of the sites still online are listed here.

Links
This page contains links to sites that use Def-Logic games.

 

Who is Brent Silby?
"I currently live in Christchurch, New Zealand. The following is a short rundown of some of the more interesting parts of my life...

In 1988 I became a sound and lighting engineer--operating sound systems and light-shows for bands and other productions. Through my contacts in that industry, I changed profession and became a nightclub DJ in 1990 (to this day I am very interested in club music. I enjoy a range of dance music, from "vocal house" to "hard house" and some "melodic trance").

During the daylight hours, I ran a computer graphics business, which involved the production of animated cartoon commercials for a local network of video screens that I installed in various public locations. The business also gave me the opportunity to produce a 30 minute long animated Nursery Rhyme video (for children under 5 years old), which was marketed throughout New Zealand and Australia by the Hughes Leisure Group.

In 1995 I enrolled at the University of Canterbury. Originally a computer science major, I fell victim to the seductive influence of philosophy, which prompted me to change my course of study. I completed my Masters degree in 1999, and was employed by the Department of Philosophy as a teaching and research assistant until 2002. I am still associated with the department as their webmaster. My philosophical interests include philosophy of mind and cognitive science, memetics, cosmology and the study of the universe, evolutionary theories, and the philosophy of technology. A number of my articles on science and philosophy have been listed on this site.

At this point in time, I spend much of my time designing and programming web-based Video Games. These 'neo-arcade' games are written in javascript and can be played in any standard web browser. I have always been a fan of video games. My first attempt at programming games was on a primitive Sinclair home computer in 1984. I quickly progressed to an Acorn computer (they built the famous BBC machines of the mid 1980's), and it was with that system that I learned most of the techniques used to design games. After 1987 I took a long break from videogame design until 1995 at which time I created a Dos based game named Orbs. A few years later I became interested in animation effects on Internet sites using dynamic HTML, and it was from there that I jumped right back in to writing games. You can check out the production history of my games by visiting the Production page.

While not writing games, I teach in Primary schools. I have recently completed a Graduate Diploma in Teaching and Learning at the New Zealand Graduate School of Education. There is a shortage of Information Technology teachers in New Zealand, and I am hoping to help fill that gap. For the next few months I will be relief teaching in a number of schools. Its a great opportunity to work in many different settings with children of all ages.

I am currently working on two goals. The first is in relation to videogames. My goal is to further the resurging popularity of arcade-style games. There is a growing view that modern console games are lacking some of the basic features of gameplay that once made videogames exciting and popular. The adrenelin boosting action is what is missing. I am attempting to design new games based on the arcade model. Gameplay is kept simple and fast.

My second goal is one of science and knowledge. My goals is to move philosophy out of the corridors of academia, and introduce it to a larger audience. My hope is that people will learn how to think in philosophical terms. In doing so, people will be able to think rationally and exercise skepticism when faced with everyday concerns. This will allow all people to question authority, ask for reasons before accepting claims, and seek a better understanding of the world and the universe. As people become skilled in this way of thinking, they will look at the bigger picture of the world. With any luck we will see a change in humanity's collective attitude. This change will see people take care of eachother and the fragile planet upon which we all rely." -- Brent Silby 2001-2004

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