With the introduction of the revised Namer college existing Namer
characters will need to be converted, and this document will attempt to
make conversion as simple as possible. Conversion should be
undertaken with the assistance of a GM and will need to be verified and
signed off by that GM at the completion of conversion. The
following are GM and Player guidelines for conversion.
Talents
T1. Detect Aura:
Converted as is. T2. Expel Magic:
Acquired at Rank 0. The first time that an
existing Namer gains rank with this talent they may assume Adventuring
time
of (PC-5) weeks for the purposes of achievable rank, but must pay
normal
EP. T3. Quick Cast:
Acquired. Unrankable.
General Knowledge
Converted as is.
Special Knowledge
Only three of the existing abilities continue through to the revised
College (Banish, Compel Obedience, and Divination). Of these
Compel has been substantially revised. Banish and Divinate
should convert as is unless a Player has justifiable reason for
alteration. Players should be given the
option of having time/cost/EP refunded for Compel -- provided that this
refund
is respent on Namer abilities. The remaining Namer SK
abilities of
Charm, Paralysis and Name Summoning are dropped in the revised
version.
Players will have time/cost/EP refunded. This refund should
be spent
on Namer abilities.
Odd Stuff
There are some issues with Namer conversion, mostly arising from the
number of odd abilities out there in the field amongst Namer
characters. Magical
abilities held by Namer characters can be broken down into a number of
basic
types:
Out
of College. Some
characters will have GM-given magical abilities that do not fit within
the College at all such as spells from other
standard colleges (e.g. Firebolt, Shadow Wings) or non-college
abilities that
do not benefit from Namer college bonuses (e.g. shapeshift into a toad,
speak
to dragons). These
abilities should not be affected in any way by
conversion to the revised College.
In
College. These break
down further into:
Unusual,
Non-analogous.
Abilities that are typically unteachable, often unique and have no
similarity to any abilities in either the revised Namer college or the
previous version. (e.g. Name based weapon enchanting spells).
These abilities should
not be affected in any
way by conversion to the revised College.
Unusual,
Analogous. Abilities
that are currently not
part of Namer but which have similarities to new abilities in the
revised
Namer college. (e.g. Name based circle of protection, Planar
sealing). It is possible that some of these abilities are currently
teachable. Players should be given the option of either converting
their ability to its counterpart in the revised college (this may
require some time and EP rework) or retaining the ability as an Unteachable
variant. This second option will
not prevent the character from subsequently learning the standard
College
version in addition.
Deprecated
Variants. Abilities
that are modified forms
of existing Namer abilities which are
not supported in the revised
College. (e.g. Multi-target paralysis, physical summoning by
name). Some of these abilities may currently be teachable
variants. Players should be given the option of either
receiving a refund for these abilities or retaining them as Unteachable
abilities.
Supported
Variants. Abilities that are
modified forms of
existing Namer abilities which are
supported in the revised College.
These abilities should be converted as closely as possible to the newer
versions of the same ability. GMs may need to alter the
ability slightly to fit
with the revised version of the ability. For example, Compel
Obedience
has been substantially revised and a variant version should be checked
against
the new write-up to ensure that only the variant portion is converted
through.
Names
Generic True Names require
no conversion.
Individual True Names should
be converted as follows:
Rank 0 stays Rank 0.
Rank 1 becomes Rank 2.
Rank 2 or higher becomes
(Current Rank x 2) + 1.
e.g. Rank 6 becomes Rank
13 ((6 x 2 + 1).
End Note
These guidelines are obviously not exhaustive and GMs will need to
adjudicate for fairness, intent, flavour, etc. as usual.