Namer Conversion Document

 Version 1.1


With the introduction of the revised Namer college existing Namer characters will need to be converted, and this document will attempt to make conversion as simple as possible.  Conversion should be undertaken with the assistance of a GM and will need to be verified and signed off by that GM at the completion of conversion.  The following are GM and Player guidelines for conversion.

Talents

T1. Detect Aura: Converted as is.
T2. Expel Magic: Acquired at Rank 0.  The first time that an existing Namer gains rank with this talent they may assume Adventuring time of (PC-5) weeks for the purposes of achievable rank, but must pay normal EP.
T3. Quick Cast: Acquired. Unrankable.

General Knowledge

Converted as is.

Special Knowledge

Only three of the existing abilities continue through to the revised College (Banish, Compel Obedience, and Divination).  Of these Compel has been substantially revised.  Banish and Divinate should convert as is unless a Player has justifiable reason for alteration. Players should be given the option of having time/cost/EP refunded for Compel -- provided that this refund is respent on Namer abilities.  The remaining Namer SK abilities of Charm, Paralysis and Name Summoning are dropped in the revised version.  Players will have time/cost/EP refunded.  This refund should be spent on Namer abilities.

Odd Stuff

There are some issues with Namer conversion, mostly arising from the number of odd abilities out there in the field amongst Namer characters.  Magical abilities held by Namer characters can be broken down into a number of basic types:

Names

End Note

These guidelines are obviously not exhaustive and GMs will need to adjudicate for fairness, intent, flavour, etc. as usual.


Copyright 2001, Martin Dickson.