Courtier |
A Courtier may be an attendant at and frequenter of courts and palaces, or merely a most civilised student of polished and refined manners. Courtiers learn to survive in the Machiavellian political situation prevalent in most courts and places of high estate, and to be obsequious and intimidating by turns. They may learn musical or creative skills to enhance their status, and may indulge in manipulation and seduction.
The abilities available to a Courtier are:
BUREAUCRACY: an understanding
of organisations and hierarchies, how
to get information, which wheels to oil, and which palms to grease.
CAROUSING: the ability to socialise informally with persons of all
social classes, without being seen as an outsider. Also includes the
ability
to drink considerably less than most observers would think.
DRESS SENSE: the knowledge of what to wear, how to wear it, and when.
This skill includes dressing formally, seductively, or ridiculously as
the occasion and culture require. Also includes what cosmetics and
scents
to wear, what accessories, and even when to not wear things.
ENTERTAINING: the ability to organise events, ranging from intimate
parties, to state dinners, grand fetes, and balls. The Courtier may
supervise
caterers, and menials, arrange the entertainments, and will know whom
not
to seat next to the Duke.
ETIQUETTE : the knowledge of what to do, how to do it, and when. This
skill includes courtly graces, correct forms of address, and which fork
to use for the fish. Etiquette must be learnt separately for different
cultures.
FORMAL DANCE: a good grounding in formal courtly dances, particularly
suitable for fetes and balls.
GAMING: an understanding of the rules of such recreational pursuits
as backgammon, chess, go, fox-and-geese, nine-men-morris, and tafl.
Also
various card and dice games.
HUNTING & HAWKING: a familiarity with the practice and styles
of
falconry, riding to hounds, and similar courtly sports.
INTIMIDATION: the ability to rule subordinates through terror, and
knowing character flaws and weaknesses. Also includes a good general
grounding
in methods of personal manipulation, such as black-mail.
ORATORY: presenting a point of view or a set of information in a formal
and forceful manner, to an audience. Includes rhetoric and declamation,
and also the ability to handle interjection, and questioning.
PLAY AN INSTRUMENT: this ability may be taken several times with
different
instruments. A Singer is one who has Play Instrument (Voice). A
Courtier
can usually play similar instruments to the ones they have chosen at
(Rank/2),
and will tend to know mostly formal, structured music.
POETRY: creating poetry, often of formal and highly complex structure.
SEDUCTION: (see below).
SIMULATE EMOTIONS: the ability to keep careful check on the emotions
being displayed, so as to deny observers information (such as when
playing
poker), or to give false information (feigned surprise, apparent
pleasure).
| Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| EP | 250 | 100 | 200 | 500 | 950 | 1450 | 2050 | 2800 | 3600 | 6300 | 8000 |
The other intention of this
re-write was to increase the distinction
between Troubadour & Courtesan skills; to allow specialisation;
and
to clarify the skill level of the individual abilities. The idea of
"specialisation"
is introduced with these skills, so as to allow characters to learn
fewer
sub-skills but still become highly proficient with them.
Copyright 1999,
Martin
Dickson.