Auras
Version 2.02
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In the DQ universe entities have an Aura. Those objects that were once
alive retain traces of their living auras. The strength and composition
of the Aura reflects the amount of life-force and magic that the entity
or object possesses and the other properties that are intrinsically part
of their being.
The base element of any Aura is strength. The strength of an Aura is
always revealed by any magic that detects or reads Auras. The categories
of strength are, from weakest to strongest:
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Magic (magical wall, illusion)
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Formerly Living Composite (chair, stew)
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Formerly Living (dead orc, log)
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Non-Sentient Animates (stone golem, skeleton)
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Living Plants (rose, oak)
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Living Animals (dog, cat)
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Sentient Animates (flesh golem, vampire)
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Living Sentient (human, sphinx)
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Long Living Sentient (dragon, titan, elf)
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Avatar (material form of a Demon, etc.)
The strongest Aura will be detected. Thus a human covered by an illusion
(without an Aura component) will still be detectable as a Living Sentient.
The rest of an Aura consists of information intrinsic to the possessor.
This information will vary depending upon the Generic type of the target,
but will either affect the life-force of the target, or be magical. Only
effects that are still current or continuos in nature will be detected.
Information may be gained in descriptive terms, values or even proportions
as appropriate for the type of information being read.
Information that may be gained from a living being includes: its Generic
True Name, its plane of origin, approximately how far it is through its
life-span (e.g. juvenile, 50%, about 100 years old), its general state
of health (e.g. healthy, diseased, 1/2 Endurance), aptitude with a magical
ability (e.g. low overall, Rank of specific ability) and to which College
of magic (if any) it is attuned. These last two facts are discernible because
the skills that they represent have an affect on the level and type of
magic in the entity's Aura. Relatively little information can be divined
regarding the non-magical learned abilities of an entity. It will be possible
to learn what is the being's most intrinsic skill or ability, but lesser
skills may not be sufficiently intrinsic so as to have made an impression
on the being's aura.
Magical auras will include information such as College, exact name of
a spell or other effect, level of magical ability (low, medium, high, very
high), approximate length of time that the magic has been in effect (providing
it is still present), and approximately how much duration remains.
Any one part of an object will be representative of the entire object,
for example the Aura of a toe sticking out from underneath a blanket will
reveal the same information as if the entire being were visible. A detached
thumb could reveal some information about its former owner, up to the time
it was detached, providing it is intrinsic to the thumb, for example Generic
True Name, plane of origin, or age -- when it was removed. The thumb
would not reveal a magical college or a skill, as these are properties
of living beings only.
9.1 Detect Aura Talent
Detect Aura
Range: Special
Experience Multiple: 75
Base Chance: Perception (× 2 for Namers) + 5% / Rank -
1% for every foot after the first five feet the target is from Adept
Resist: Active
Target: Entity, Object, Area, Volume
Effects: If the talent is successful the Adept learns which
of the aura categories they are seeing (with the strongest taking precedence),
and optionally learns the answer to one question of the Adept’s choice
about the target. The answer to a DA question will consist of a single
concept or “bit” of information. If the information sought is not intrinsic
to the target the Adept will receive no answer. It is not possible to determine
the Individual True Name of an entity. If the Adept achieves a double or
triple effect, the Adept may ask the GM two or three questions respectively.
The process of reading an aura and asking a question entails concentration
on the part of an Adept and requires a magical Pass action. Re-reading
a previously seen aura, or learning the category of the aura without asking
a question may be combined with other actions, as for other talents.
Only one attempt at Detect Aura may be made per object. An individual
object will change over time, however, and a fresh attempt may be made
when the aura has changed sufficiently to class it as a “new” object.
If an aura has been successfully read, the same information will be available
without a new Cast Check being made, until such time that the object changes
sufficiently to be considered a “new” object.
Aura require direct line of sight to be read. It is not possible
to use Detect Aura through a mirror, crystal ball, Wizard’s Eye, or by
any other indirect means.
9.2 Interpretation and Examples
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In general the more specific the question the more specific the answer
– the exact nature is left to the GM’s discretion. For example:
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“What was the last type of magic to impact on this person?” might get “A
spell”
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“What is the nature of the most recent magical affect on this person?”
might get “fortitude”
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“What was the last spell to impact on this person?” might get “Strength
of Stone”
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All things change over time, even if outwardly they look the same. While
the times may vary from object to object depending on circumstances, they
tend to follow a seasonal cycle following the seasons. An object whose
aura was read in Spring will have changed sufficiently by Summer to be
able to be DAed again.
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The single attempt rule also applies to multi-hex objects. Only one DA
may be performed per item – one cannot DA a wooden floor three times just
because it covers 3 hexes. Attempts to do so will get the response (even
before rolling the dice) – “you see an aura, formerly living, and the answer
is oak”, that is the same aura they had previously read until a change
of season. After the change of season a new attempt to detect the aura
would have to be made.
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Once an aura has been detected, it is available to the detector for the
looking, as is the answer to the question/s asked, until the aura changes.
For example, having detected the Aura of a Ward, the Adept is able to re-read
the same information freely. If the Ward was then dissipated, the aura
would vanish.
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A DQ aura is located very close to the skin surface. Thus a person in a
full suit of plate armour, with the visor down, and no part of the body
visible whatsoever would not be able to have their aura read. Cloth will
hide an aura, but make up will not.
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The size of the object will be determined by its utility. Thus 100’ of
corridor could be a single object, while the next 5 feet, because it has
a wooden floor, or is magical say, may be an object. The GM may deliberately
break things up so as not to give away too much information from the groupings
chosen.
| Version |
Date |
Notes |
| 2.01 |
6 May 2001 |
Detect Aura talent included in revised form. |
| 2.02 |
14 June 2001 |
Minor change in line with recommendation from GM's meeting to allow
for numeric values (such as the Rank of spells) as DA answers. |
© Copyright 2001, Martin
Dickson.