Eloan Magics.



These arcane magics of the Noldanor, (Eldaran: Warriors of the Light) were in the distant past part of a College or path of magic that is now lost, whose power lay in opposition to the necromantic arts and the dark powers. They are similar to some of the magics used by the Powers of Light.

Unholy
The term “Unholy” is used within these magics to refer to those people and creatures commited to evil and un-life. This includes all Undead, most, if not all of the Alusian demons, their minions (devils, imps, etc) and Agents. Lay members of demonic cults would usually be too far removed from their patron demon to be considered truly unholy for this purpose, but if the cult has Initiates, bound to the demon by vows or rituals these would be unholy. Greater Summoners and Necromancers are unholy in all but rare cases, as are Wicca of the dark path (Black Mages) and any beings who engage in the sacrifice of sentient beings.  GMs should make determination of “unholiness” given these examples and will have to consider unusual cases on their own merits; or lack thereof.

Protection from Evil (Talent-1)
Range: Self
Experience Multiple: 200
Base Chance: Automatic
Effects: The Adept becomes somewhat resistant to the powers of the Unholy and the horrific sights often encountered in the fight against evil.
Fear Effects: The Adept gains a 5% (+3 / Rank) bonus to any Willpower check to resist fear effects, caused by hideous sights, lesser Undead, etc. This bonus does not aid in resisting magical fear (e.g. Spell of Fear, Mass Fear Spell).  In addition, if the Adept is forced to roll on the Fright table (from either magical or non-magical fear effects) then they may adjust their fright table roll downwards by up to their Rank in this talent.
Magic Resistance: The Adept’s resistance to unholy magics  (any magic cast by unholy foes) is increased by 2% (+ 1 / 2 full Ranks).
Drain Negation: Damage done to the Adept due to the touch of a Greater Undead (or other foe that drains life in a similar fashion) is reduced by 1 (+ 1 / 4 full Ranks).

Detect Evil (Spell-1)
Range: Self
Duration: Immediate
Experience Multiple: 150
Base Chance: 20%
Resist: None
Storage: Potion
Target: Self
Effects: The Adept becomes immediately aware of the approximate number (to the nearest 5), general location (to the nearest 20 feet), and general type (Lesser Undead, Demonic Minions, Demons) of all Unholy beings within 50 feet (+ 50 / Rank). If the Beings are within 10 feet (+ 10 / Rank) the Adept is aware of their exact types, numbers, and locations.

Holy Armour (Spell-2)
Range: Self
Duration: 30 minutes + 30 / Rank
Experience Multiple: 350
Base Chance: 5%
Resist: None
Storage: Potion
Target: Self
Effects: The light of the Noldanor infuses the Adept, warding blows and reflecting unholy damage. The Adept’s skin colour changes to a golden sheen, light motes dance around them, and their aura (if seen) is a brilliant gold. The Adept’s defence is increased by 5% (+ 3 per two full Ranks).

In addition, if the Adept is successfully struck by an Unholy foe with a Close, Melee, Thrown or Missile weapon then some of the damage that the Adept suffers will also be suffered by the attacker. (This does not reduce the damage taken by the Adept). The spell does not effect damage from purely magical attacks (e.g. Necrosis), but will effect magics that enhance or create a physical weapon. (e.g. Ice Bolt; a Weapon of Flames whether enhancing a physical weapon or, at Rk 11+, creating a weapon; Shaped damage bonuses). Basically, if the incoming damage has a strike chance and/or is affected by armour then the retributive effect can occur.

The amount of retributive damage will be the amount actually suffered by the Adept (after armour, etc is deducted) to a maximum of 1 (+1 per Rank). The reflected damage is magical. It cannot be resisted, but cannot stun, and will normally be taken as FT damage. From Rank 10, if the damage suffered by the Adept is to EN, then the retributive damage also causes EN loss, and at Rank 20 grievous injuries may also be reflected. This is an exception to the rule that demons and some undead cannot suffer grievous injuries.

One mixed blessing of this spell is that the Adept becomes highly visible and noticeable while under its effects, making it easy for their companions to see them, but reducing their Stealth by 1 (+1 per Rank).

Smiting (Spell-3)
Range: 10 feet + 5 / Rank
Duration: Immediate
Experience Multiple: 400
Base Chance: 10%
Resist: Active, Passive
Storage: Investment, Ward, Magical Trap
Target: Entities
Effects: This incandecent holy light attacks 1 target for every 3 (or fraction) Ranks. The target’s Magical Resistance is reduced by 5 (+1 / Rank). The spell does D10 (+2 / Rank) damage to each target. If a target successfully resists, they suffer only half damage (round up). Double damage adds an additional 1 / Rank damage and triple damage adds an additional 2 / Rank damage. The holy light will only damage unholy entities. Any target who is not unholy will appear wreathed in the same light and will feel momentarily very hot but will be unharmed by the effect. This spell may be considered a light-based attack for determining protections against it.

Consecration (Ritual-1)
[Unfinished]





Copyright 2005, Martin Dickson.